UX Designer (RQ10458)

  • Contract
  • Toronto
  • Applications have closed

Ministry of Public and Business Service Delivery and Procurement

Description

In this role, you will:

 

·     Shape the end-to-end user experience of Ontario’s digital credential products, including a privacy and security by design digital wallet and other digital credential products, where user trust, autonomy, and security are foundational.

·     Design experiences that make new, trusted ways of interacting in person and online understandable, usable, and credible for real users across public and private sectors.

·     Elevate the quality and coherence of design across the wallet and platform so products can be confidently used in production, demonstrations, and strategic adoption efforts.

·     Use design and research to reduce risk in complex credential implementations, informing product direction, trade-offs, and sequencing.

·     Enable adoption by helping internal and external teams see the value and possibilities of digital credentials through clear, well-designed experiences.

·     Embed design as a core part of Agile delivery, ensuring it informs decisions early and continuously rather than reacting late.

·     Work across disciplines and jurisdictions to align on standards, patterns, and approaches, strengthening a pan-Canadian open-source digital wallet ecosystem.

·     Contribute to the growth of the design practice by coaching others and reinforcing a strong, user-centred design culture.

Experience Requirements

1. Product-level UX, UI, and content design (30%)

You design complete experiences by aligning user needs, business goals, and delivery constraints.

·     Translate complex business problems into clear, usable, and accessible experiences (e.g., task analysis, journey mapping, etc).

·     Frame and validate problem statements and design hypotheses before solutioning (e.g., problem definition workshops, assumption mapping, hypothesis testing).

·     Design interaction, visual, and content elements together, including navigation, screen layout, and microcopy (e.g., content modeling, UI pattern design).

·     Make and explain design trade-offs based on value, risk, and feasibility (e.g., option comparison, decision matrices).

·     Clearly communicate design rationale to influence product prioritization and roadmap decisions.

·     Apply information architecture and systems thinking to structure complex products and services (e.g., user flows, content hierarchies, navigation models, cross-service dependencies).

 

2. Visual design quality and design system leadership (25%)

You raise product credibility and consistency through strong visual and UI design.

·     Improve the visual maturity of existing mobile and web products (e.g., UI audits, visual refreshes, consistency reviews).

·     Design, document, and evolve design systems (e.g., component libraries, design tokens, pattern documentation).

·     Apply and maintain a cohesive visual identity across releases and product portfolio (e.g., typography systems, color usage, layout standards).

·     Collaborate with developers to ensure designs are practical and accurately implemented (e.g., design reviews, implementation check-ins).

·     Review shipped work and iterate to maintain quality over time (e.g., post-release reviews, design critiques).

 

3. Research-led and accessibility-first design practice (20%)

You use evidence to drive decisions and design inclusive experiences from the start.

·     Plan, develop, and execute user research to inform design decisions, and contribute to business cases and executive briefings required to obtain approval and funding for research activities (e.g., usability testing, semi-structured interviews, contextual inquiry).

·     Evaluate and select appropriate research methods based on the problem and stage of work (e.g., heuristic evaluation, peer and competitive reviews, card sorting).

·     Evaluate design effectiveness using qualitative and quantitative signals to inform iteration and prioritization (e.g., usability findings, behavioural data, outcome measures).

·     Synthesize research findings into clear insights and actionable recommendations for teams.

·     Demonstrated experience creating design deliverables such as mood boards, collaboration boards, empathy maps, user flows, wireframes, mock-ups, presentations and reports

·     Design and test experiences to meet accessibility standards across UI and content, including WCAG compliance and platform-specific mobile guidelines (e.g., accessibility audits, assistive technology testing, Apple and Google accessibility standards).

·     Use research and accessibility findings to influence product standards and design patterns.

 

4. Agile delivery, tools, and design enablement (15%)

You make design visible, actionable, and continuous within Agile delivery.

·     Create low- and high-fidelity prototypes to support discovery and delivery (e.g., wireframes, interactive prototypes).

·     Use design and collaboration tools effectively within team workflows (e.g., Figma, Axure, Miro).

·     Structure design work to align with Agile planning and delivery cycles (e.g., continuous discovery, design spikes, backlog refinement support).

·     Design and configure design-to-development workflows so developers can implement designs efficiently (e.g., using Figma component properties, auto-layout, design tokens, inspect panels, and versioning to reduce handoff and rework).

 

5. Cross-disciplinary consulting and community leadership (10%)

You lead through influence by building trust, alignment, and shared understanding.

·     Consult with users, product managers, developers, service designers, and policy partners to understand possibilities and constraints.

·     Educate partners and stakeholders on user-centred design practices to improve decision-making and delivery quality.

·     Communicate and negotiate design decisions clearly using visual, verbal, and written formats to build consensus and resolve competing priorities.

·     Incorporate technical feasibility, system dependencies, and delivery risks into design decisions.

·     Adjust designs pragmatically while protecting core user needs and accessibility requirements.

·     Build strong working relationships and lead alignment through a pan-Canadian UX community of practice for an open-source digital wallet.

·     Coach and support junior designers to strengthen design quality and maturity across the team.

Supplier Comments

Closing Date/Time: 2026-05-11, 12:00 p.m. EST

Max submission: 1 (one)

5 days onsite

The Hiring Manager would like the vendors to focus on digital wallet and similar technology. Please ensure candidate portfolio links are on the resume – or they will get rejected.

Must Have:

  • Designs clear, usable, and accessible experiences by translating complex user needs, content, and system constraints into coherent interaction and information architecture, with well-reasoned design decisions.
  • Leads and applies rigorous user research and accessibility practices, selecting appropriate methods to generate evidence, challenge assumptions, and influence experience design.
  • Operates as a senior partner within an agile team, consulting across disciplines, communicating design decisions clearly, and elevating the quality and consistency of experiences across products.
  • Create low- and high-fidelity prototypes to support discovery and delivery (e.g., wireframes, interactive prototypes).
  • Use design and collaboration tools effectively within team workflows (e.g., Figma, Axure, Miro).
  • Produces high-quality, developer-ready design outputs by structuring tools and workflows (e.g., Figma systems, components) to reduce ambiguity and rework in delivery.
  • Strong experience with graphic designing, strong researching experience and producing UX outcomes.

Nice to have:

open-source digital wallet experience

Prior OPS exp or Public domain

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